Repeated the old games that need for speed underground 2
The
player starts straight into the action, at a circuit race driving a
uniquely styled Honda Integra Type R with wide body kit, easily winning
over his opponents...only to be woken up by Samantha from his
daydreaming.
Samantha is the player's friend
in the new country; she shows the player how the console with the races
works, who's who, and makes fun of the player's car. Eddie (and his
orange-metallic Nissan Skyline R34), is the leader of the Eastsiders and
current top racer of the streets, and Melissa is his girlfriend.
Time passes, races are won. The
player meets other racers, and eventually gathers a small list of
nemeses that continually challenge him and are defeated. He's introduced
to TJ, who promises unique vehicle upgrades in exchange of beating time
trial challenges; Samantha does the same from time to time, offering
unique visual modifications instead.
The player's successive
victories don't impress Eddie. First, he mocks the player's skill,
saying he has a long way to go to 'roll his streets'. Later in the game,
the player builds enough hype to be too hard to ignore, so Eddie
challenges him to beat Samantha in a sprint race before coming after
him; the player's willingness in going for it infuriates her. Samantha
totals her Civic's engine trying to beat the player, unsuccessfully. TJ
takes the junked car for himself after the event.
When the player comes close to
reaching #1 in all kinds of races, Eddie tries to once again get rid of
his rival. Around the same time, the Player sees TJ in Samantha's
recovered car, now working again, but has been vandalized. Both run a
circuit race worth the other's vehicle, which the player wins. The
player returns the car to Samantha to make amends, and she gives the
player a choice of a wide body kit for his car.
Right after the touching moment,
Eddie challenges the player and loses, like everyone else who ever
challenged the player so far. Before any victory can be sung, a
mysterious, legendary silver Nissan 350Z challenges the player for a
last run through the Market Street circuit. A challenger who, after
being beaten by the player, is revealed to be Eddie's girlfriend,
Melissa.
That event solidifies the player's status as the new best underground racer in the city.
Circuit is a standard race that
involves racing with up to four opponents' cars around a loop track for
one lap or more, and is the main mode of the game. For about the last 4
races of underground mode, the number of players decreases to only 1
rival, and the number of laps reach up to seven (Endurance Race)
Knockout Mode is similar to
previous Need for Speed titles, involves "knocking out" the last racer
who passes the starting line in each lap until the final leader of the
race remains, and wins the race. In the case ofUnderground, Knockout
sessions have a maximum of three laps for four racers.
Sprint mode is a variation on
the Circuit mode, where the contestants race in a point-to-point track
instead of loop tracks. These races are typically shorter than
"circuits" (with a maximum of 8 km in length), so players are required
to be more cautious of any mistakes during racing.
Drifting is the most challenging
and technical aspect of the game. Drifting is when during a race you
intentionally slide around a corner at high speeds. Drift mode consists
of one player in a short loop track, where the objective is to collect
as many points as possible by drifting along the track. The player
competes with three other contestants, who appear to accumulate scores
along with the player during the drift session. The player would be
required to beat these scores in order to obtain top positions.
Bonuses are awarded for players
who drift in the outer borders of the track, drift vertically, or
perform chained-drifting (continuous drifting by constantly steering the
vehicle during drifts to maintain speed); if the player succeeds in
ending a drift without collisions onto the sides of the track, the
collected points are added into the score, otherwise, the collected
points are cancelled.
Drift mode is the only type of
racing where time taken to complete the track does not matter, since
players are given the freedom to complete the allocated number laps at
their own pace. This may explain the absence of nitrous oxide in this
mode, since it serves no apparent purpose in this situation.
Drag racing is the second most
technical form of race in the game. It involves racing against one or
three cars on typically straight tracks, and attempting to obtain top
positions to win. In order to master Drag mode, players must employ good
timing and reflexes for gear shifting, redlining, overtaking, and the
use of nitrous oxide boosts;Because the player is going to put the
engine to its limits the mode places particular emphasis in monitoring
the tachometer during races, which is enlarged and situated on the
leftmost portion of the screen. Steering in this mode is simplified to
simply allow for lane changes, while the computer handles the steering
along the lanes, and the player focuses more on maintaining an optimum
speed for the car.
Two conditions will result in
players being forfeited during a drag race: head-on collisions with an
opponent, barriers, traffic cars or dividers (being 'Totaled'); or blown
engines as a result from prolonged redlining and the subsequent
overheating of the engine.
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